/client

USSD Operation Mode

Overview

USSD messaging (Unstructured Supplementary Service Data) is a protocol used by mobile networks to communicate with the service provider's computers. Unlike Short Message Service (SMS) messages, USSD messages create a real-time connection during a USSD session. The USSD session remains open during exchange of messages, allowing a two-way exchange of a sequence of data. This makes USSD more responsive than services that use SMS.

Initiating USSD Request

Initialization of USSD session usually requires setting of ussd_service_op TLV field to a Request operation code and passing of a "USSD" string as a ServiceType parameter:


string ep = "smpp.tlv.ussd_service_op=02";

// [...]

result = clientSMPP.SubmitMessageEx("48999123456", 1, 1,
  "79123", 1, 1, smContent, EncodingEnum.et7BitText, "", 0,
  DateTime.now, DateTime.now, "USSD", 0, ep, messageID);

Responding to USSD Request

When responding to a message which is a part of a USSD session, besides the above two, of course with appropriate ussd_service_op, you may have to extract the value of smpp.its_session_info from the list of ExtendedParameters and pass it to a message submitted in response:


private void clientSMPP_OnSmppMessageReceived(object sender,
  SMSCclient.SMPP.smppMessageReceivedEventArgs e)
{
  string ep;
  uint SequenceNumber;

  // [...]

  ep = Array.Find(e.ExtendedParameters.Split(';'),
    s => s.Contains("its_session_info"));

  ep += ";smpp.tlv.ussd_service_op=11";

  result = clientSMPP.SubmitMessageAsync("48999123456", 1, 1,
    "79123", 1, 1, smContent, EncodingEnum.et7BitText, "", 0,
    DateTime.now, DateTime.now, "USSD", 0, ep, SequenceNumber);

  // [...]
}
Use of USSD over SMPP depends on the configuration of the SMSC. It may vary from what is described above. If the solution presented above does no seem to work you may have to consult SMSC staff for further details.

See Also

Usage Overview, Asynchronous Mode

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